mazehold 3D

The winding garden

Wave00 / 40
Credits210
Core20
Build phase
♫ Sound
Garden ambience

The Winding Garden · original score

Sound begins with your first interaction.

☰ More
THE WINDING GARDEN
This game requires WebGL 2.
GARDEN MAP

+ Choose a tower, then place it anywhere on clear grass.

● Ground waves◆ Dedicated flying wavesOne winding path

MAZEHOLD · THE WINDING GARDEN

Free 3D tower defence in a fantasy garden

Build a defence along a winding maze and protect the core from animated ground monsters and flying enemies. Place towers freely on clear grass, inspect their attack range and choose where each upgrade will make the biggest difference.

Six towers. Different strengths.

Combine Frost’s slowing pulses, Repeater’s rapid fire, Mortar’s ground splash damage, Skyguard’s anti-air missiles, Poison’s lingering damage and Deadeye’s powerful finishing shots. Each tower has six upgrades.

40 waves, then the Briar Trials

Clear the campaign to unlock ten optional, harder waves with your towers and credits intact. Wave 50 ends with the Thorn Sovereign, a slow, formidable boss. Save credits for interest, build between waves and pause whenever you need to plan.

Play in your browser

No download or account is required. On phones, drag to explore and pinch to zoom; select a tower, drag its range preview and release to build. On desktop, use the mouse and keyboard. A browser with WebGL 2 support is required. Sound starts after your first interaction.

Created by Kieran Hedley at KezConcepts. Interested in bringing Mazehold to your game portal or platform? View publisher information and licensing contact.

Back to the battlefield ↑

Choose your defence

Combat pauses while you read.
TowerBest useAttack & specialRangeIntervalTotal cost

Range is measured in tiles. Total cost includes the tower and every upgrade to the selected level. All six towers have six upgrades.

A little strategy goes a long way.

Keep your core alive through all 40 waves. Victory unlocks the optional Briar Trials, ten much harder waves using your existing defence. Wave 50 ends with the Thorn Sovereign: a slow, huge-health ground boss that destroys the core if it escapes. You start with 210 credits. Each enemy that escapes costs one life. Every wave brings a new monster appearance.

Start once and all 40 waves follow automatically, with a 8-second break after each clear. Pause whenever you need to plan. Earn credits for kills, a wave-clear bonus, and 10% interest on your banked credits before the bonus is added. Drag to explore the garden, or use the small map to jump. The 2× button speeds up combat, building and upgrades. The break between waves always lasts eight real seconds at either speed; pausing stops the countdown.

Start a fresh defence?

Your current run will be reset.