The winding garden
The Winding Garden · original score
Sound begins with your first interaction.
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Build and plan. Timers wait for you.
+ Choose a tower, then place it anywhere on clear grass.
Range is measured in tiles. Total cost includes the tower and every upgrade to the selected level. All six towers have six upgrades.
Keep your core alive through all 40 waves. Victory unlocks the optional Briar Trials, ten much harder waves using your existing defence. Wave 50 ends with the Thorn Sovereign: a slow, huge-health ground boss that destroys the core if it escapes. You start with 210 credits. Each enemy that escapes costs one life. Every wave brings a new monster appearance.
Start once and all 40 waves follow automatically, with a 8-second break after each clear. Pause whenever you need to plan. Earn credits for kills, a wave-clear bonus, and 10% interest on your banked credits before the bonus is added. Drag to explore the garden, or use the small map to jump. The 2× button speeds up combat, building and upgrades. The break between waves always lasts eight real seconds at either speed; pausing stops the countdown.
Keep every tower, upgrade, credit and remaining life. Face much stronger enemies, then the Thorn Sovereign. If the boss reaches the core, your run ends.
Your current run will be reset.